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RivaTuner (RTSS): How to Achieve Flat Frametime Pacing and Eliminate Stutters

Configure the world's most accurate frame limiter using Reflex integration and scanline sync features.

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By FaroTrend
Published Oct 18, 2026 · Updated Oct 21, 2026, 02:16 PM
2 min read9 views
RivaTuner (RTSS): How to Achieve Flat Frametime Pacing and Eliminate Stutters
RivaTuner (RTSS): How to Achieve Flat Frametime Pacing and Eliminate Stutters

RTSS asynchronous limiter vs in-engine limiters

Unlike in-game frame limiters that frequently suffer from 1-2 ms pacing jitter, RTSS regulates frame presentation at the driver level, creating a razor-flat frametime graph.

Scanline Sync for Fixed Refresh PanelsOn monitors without VRR/G-Sync, Scanline Sync places the tearline off-screen, offering tear-free gameplay without V-Sync input lag.

Telemetry diagnostic graph configuration

Setting up an active frametime graph exposes whether performance hiccups originate from CPU draw calls, GPU ceilings, or asset streaming.

Key Takeaways

  • •RTSS delivers the flattest frametime line with zero pacing jitter.
  • •Scanline Sync removes screen tearing without traditional V-Sync lag.
  • •Visual frametime charts immediately expose hardware bottlenecks.

It provides in-depth technical context, hardware benchmarks, and community analysis of recent changes.

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