Click-to-Photon & Network
End-to-End System Latency & Frame Time Analyzer
Millisecond-by-millisecond latency audit for gaming at 240 FPS on a 240Hz panel with 1000Hz polling.
ENGINEERING CONTROLS & INPUTS
Live Sync 1:1240 FPS (4.17 ms)
25 ms
TELEMETRY & MATH CONSOLE
Motion-to-Photon Local Latency
11.34ms
+ 16.41 ms until server validation (27.75 ms total)
Esports Competitive Rating77%
Detailed Mathematical Breakdown
Motion-to-Photon Latency (Local)Elapsed time from physical mouse click until light hits your eyes.
11.34 ms
GPU Frame Render TimeCorresponds to 240 FPS real-time rendering.
4.17 ms
Input Delay (MCU + Polling Rate)Mouse at 1000Hz with optical switch.
1.3 ms
Render Queue (Driver Buffer)Reflex active: backpressure queue drained.
6.96 ms
Server Hitscan RegistrationServer at 128 tick with 25 ms ping (RTT/2).
16.41 ms
Grand Total Click to HitscanAbsolute total delay until the server validates your frag.
27.75 ms
Applied Equation (Live Input):
Motion-to-Photon (11.34 ms) = Input (1.3 ms) + Render (6.96 ms) + Display (3.08 ms)
Technical Methodology & Benchmark Guide
Segment-by-Segment Latency Distribution
Mouse MCU & Polling Rate
1.3 ms (11.5%)
Mouse at 1000Hz with optical switch. Mean sampling interval: 0.50 ms.
CPU Engine Simulation
1.88 ms (16.6%)
Time required for the game main thread to consume raw input and assemble draw calls.
GPU Frame Render Time
4.17 ms (36.8%)
Physical frame rasterization and shading time (240 FPS = 4.17 ms).
Render Buffer / Low Latency Mode
0.92 ms (8.1%)
NVIDIA Reflex active: backpressure buffer drained right before frame render.
Display Scanout & GtG Response
3.08 ms (27.2%)
Monitor at 240Hz (mean scanout: 2.08 ms) with 1 ms GtG panel.
