Cross-Game Mouse Sensitivity Converter
Port your motor memory from Valorant to Counter-Strike 2 / CS:GO with exact cm/360, FOV focal scaling and 4:3 stretched compensation.
ENGINEERING CONTROLS & INPUTS
Live Sync 1:1TELEMETRY & MATH CONSOLE
Equals precisely 46.65 cm on mousepad to complete a full 360° sweep
Sens_dest (1.1136) = (0.35 × 0.07 × 800) / (0.022 × 800)
Every 3D game engine applies an internal multiplier known as Yaw, which converts discrete electrical counts from the optical mouse sensor into angular rotation degrees in the virtual 3D camera. Counter-Strike 2 (Source 2) defaults to 0.022° per count, whereas Valorant operates at 0.07° per count. Consequently, entering the exact same numeric sensitivity across both games will cause a 3.1818x disparity in crosshair movement.
When converting across different aspect ratios (such as playing 4:3 stretched in CS2 on a 16:9 native monitor), the physical 360° distance remains constant, but horizontal pixel traversal accelerates by 33.3%. Setting m_yaw to 0.0165 mathematically normalizes crosshair screen velocity to match native 16:9 muscle memory.
Frequently Asked Technical Questions
Why is the CS2 sensitivity number much higher than in Valorant?
Because the Source 2 engine breaks rotations into finer angular increments (0.022° vs 0.07° in Valorant). To travel the exact same physical distance across your mousepad, the CS2 in-game value must be multiplied by 3.1818.
Does playing 4:3 stretched affect sensitivity conversion?
Physical 360° distance remains unchanged, but crosshairs visually traverse horizontal screen pixels 33.3% faster. To equalize visual feel, set m_yaw to 0.0165 in the CS2 console.
What eDPI do CS2 and Valorant professional players use?
The competitive tier in Valorant sits between 200 and 320 eDPI (0.25 to 0.40 sens at 800 DPI). In CS2, the equivalent hovers between 700 and 1000 eDPI (0.88 to 1.25 sens at 800 DPI).
Why does aiming feel different in Valorant coming from Fortnite?
Fortnite operates in third-person at ~80° FOV, while Valorant locks first-person at 103° FOV. Our calculator provides both 360° distance matching and focal length scaling.
