GTA 6 Leaks Breakdown: Leonida Map Size, Vice City Interiors & RAGE 9 PS5 Pro Performance
Complete breakdown of verified GTA 6 leaks: Leonida map coordinates, Vice City enterable buildings, RAGE 9 engine physics, and PS5 Pro PSSR modes.


How Big is the State of Leonida Beyond Vice City?
Community cartographers analyzing the State of Leonida have triangulated the exact distances between Vice Beach, the Grassrivers wetlands, Port Gellhorn, and central Lake Leonida. Unlike the 2013 map where mountains occupied huge stretches of terrain, Leonida connects three distinct urban hubs via interstate highways and active rail lines.
Take-Two AI Locomotion & Crowd Density PatentsRockstar's procedural animation patents allow NPCs to dynamically react to sudden tropical storms, traffic accidents, and in-game social media feeds.
RAGE 9 Engine Physics and PS5 Pro PSSR Optimization
The generational leap in RAGE 9 centers on real-time ocean and canal fluid dynamics, polygon-level vehicle deformation, and PlayStation Spectral Super Resolution (PSSR) on PS5 Pro to maintain crisp 4K image quality without reducing Vice City crowd density.
Key Takeaways
- •Community coordinate triangulation confirms the State of Leonida spans roughly 125 km², nearly doubling the landmass of GTA V's Los Santos.
- •Rockstar's upgraded RAGE 9 engine introduces real-time global illumination (RTGI), dynamic tidal water physics, and 700+ seamless interiors.
- •PS5 Pro targets 4K clarity via PSSR upscaling alongside a 40–60 Hz VRR performance window on HDMI 2.1 displays.
Coordinate triangulation places the State of Leonida at roughly 125 km², making it about 65% larger than GTA V's map with over 700 enterable interiors.
While CPU-heavy simulation targets a locked 30 FPS fidelity mode on base consoles, PS5 Pro leverages PSSR upscaling and HDMI 2.1 VRR to support a 40-60 FPS performance window.
More about GTA VI & GTA Online
Explore all updates and fixes in our GTA VI & GTA Online section.
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